A mystery puzzle game set in a fantasy city, built on a core mechanic of collecting, transferring and manipulating light.

Story
You play Adeline, a lamplighter in the city of Lysendral who finds herself unexpectedly marked as the rightful heir to the throne of the fallen Lysendrian Empire. Hunted by the enforcers of the city's Arch- Marshal, you must pass the Trials of Light to prove yourself worthy — and uncover the secrets of a divine conspiracy along the way.
Features
From Sketch to Screen



The lantern, from first sketch to tech build.


Stone texture: gouache on paper, scanned, turned into a seamless tile and rendered on a timber-framed house asset.
Status
Studio
Game Development · Braunschweig, Germany

Project Lead · Game Design · Programming · Art Direction
Tobias built serious games for knowledge transfer during his Master's in aerospace engineering. He brings twenty years of Blender experience — and would honestly rather do everything himself.

Concept Art · UI/UX · 3D
Dennis contributes his experience in UI/UX and 3D design. His background with game engines in VR helps bring Lysendral's visual style to life.

Music · Sound
Clemens brings the instinct for drama, music and sound he developed running the musical theatre school “OnStage” to the audio side of Lysendral.
Contact
Phone: (+49) 163 5176745