Lysendral

A mystery puzzle game set in a fantasy city, built on a core mechanic of collecting, transferring and manipulating light.

Four lanterns casting differently coloured light in a city street
Four lanterns, four independently set light colours. Captured from the tech build, using placeholder assets.

Story

Adeline, the lamplighter

You play Adeline, a lamplighter in the city of Lysendral who finds herself unexpectedly marked as the rightful heir to the throne of the fallen Lysendrian Empire. Hunted by the enforcers of the city's Arch- Marshal, you must pass the Trials of Light to prove yourself worthy — and uncover the secrets of a divine conspiracy along the way.

Features

From Sketch to Screen

Sketch of the lantern
3D model of the lantern
The lantern in engine

The lantern, from first sketch to tech build.

Hand-painted stone texture
The texture as a seamless tile
The texture on a building in engine

Stone texture: gouache on paper, scanned, turned into a seamless tile and rendered on a timber-framed house asset.

Status

Gefördert aus Mitteln der nordmedia — funded by nordmedia

Studio

Stelzer Technologies

Stelzer Technologies UG (haftungsbeschränkt)

Game Development · Braunschweig, Germany

Tobias Stelzer

Tobias Stelzer

Project Lead · Game Design · Programming · Art Direction

Tobias built serious games for knowledge transfer during his Master's in aerospace engineering. He brings twenty years of Blender experience — and would honestly rather do everything himself.

Dennis Hetmann

Dennis Hetmann

Concept Art · UI/UX · 3D

Dennis contributes his experience in UI/UX and 3D design. His background with game engines in VR helps bring Lysendral's visual style to life.

Clemens Bahn

Clemens Bahn

Music · Sound

Clemens brings the instinct for drama, music and sound he developed running the musical theatre school “OnStage” to the audio side of Lysendral.

Contact

info@stelzer-technologies.com

Phone: (+49) 163 5176745